Basic Terminology
Angle of Deflection:  hitting at or on an angle that causes a deflection or glancing strike.

Angle of Execution:  the angle based on the Eight Angles of Attack and Defense that the weapon is delivered on and in what direction.

Angle of Incidence:  striking at targets square so that there is no dissipation of power or deflection.

Back-up Mass:  body weight moving in line with your strike on a horizontal plane.

Basics:  any single move.
* Examples; punch, block, kick, strike, etc…

Blocks:  used against a weapon in motion with no intention to hurt.

Borrowed Force:  using your opponent’s motion to add power to your technique or moves.
* “Borrowed force always has borrowed reach, but borrowed reach does not always have borrowed force.” 

Bracing Angle:  angles or positions that give stability to your stances and/ or strikes.

Cat:  a transitional stance. (1) 45 degree cat is ready (2) 90 degree cat is not ready.  A cat is used to cock the leg or foot to minimum, not maximum effective range.

Complimentary Angle:  following or riding a body line/angle to a target, be it yours or the opponents.

Compounding:  doing two or more moves or strikes at one time or in one beat.

Cover out:  to get away from your opponent and look around 360 degrees.
* “Never do a step through before a crossover.”

Crane:  one legged stance.  The crane is used to kick or as an evasion move.  The name, Right or Left, comes from the side closest to the opponent.

Crossover:  to gain or lose maximum distance, a stance and a half, from your opponent without changing sides.

Economy of Motion:  eliminating all unnecessary movement or motion in your technique.
* “Do as much as you can at once without causing a detraction.”

Forms:  categorized library of techniques and/or basics to synchronize the upper and lower body to work together as a unit.

Forward Bow:  a bracing angle which gives the rear hand reach and power.

Horse:  (1) Formal Horse- used to start and end classes as well as forms.  The hands are positioned in the salute position.  (2) Training Horse- used in isolation to train the hands.  The hands are positioned at the hips.

Karate:  a Japanese term meaning empty hands; Kara- empty, te- hand.

Kenpo:  a Japanese term meaning fist law; Ken- fist, po- law.  In Chinese, Chuan-fa.
* "Kenpo is a study of motion based on rules and principles."

Kicks:  anything done with your foot or leg.

Marriage of Gravity:  body weight dropping with your strike on a vertical plane.

Method of Execution:  how the strike is delivered which has nothing to do with the angle.
* Examples; hammering, slicing, whipping, thrusting, hooking etc…

Neutral Bow:  basic fighting stance.
* Practitioner should understand why we use a neutral bow, all the dimensions of the stance, and the importance of not getting in our own way.

Parries:  a riding force to re-direct.

Punches:  using the front knuckles of the fist.

Reverse Bow:  the upper body losing or creating distance from your opponent without losing ground with your feet.  This stance is used in buckles and sweeps in various directions.

Shuffling/ Shuffles:  not considered part of the technique.  It is used to gauge distance and make the technique work.

Stance:  a frozen transition.

Step Through: changing sides facing your opponents by losing or gaining distance meaning forward or reverse.

Strikes:  (1) In blocking category- used against a weapon in motion or not with the intent to hurt. (2) In Striking category- anything done with your arm or hand with the exception to the front knuckles of the fist.
* “Make blocks become strikes.”
* “Never touch when you can strike or hit.”

Stomp:  has no supporting leg.

Stomp Kick:  has a supporting leg.

Techniques:  combination of basics for a given or specified situation.

Torque:  rotation or twist.  It is an underlying principle in every technique because you can not move without it. 
* “When the power principle is torque the general rule is base, pivot.”

Twist Through:  same principle as the step through, but broken into two parts where you get the distance and the rotation as a separate move.  In a step through, you get the distance and rotation at the same time or in one move.

Zone of Sanctuary:  the circle in the square principle.  
* Practitioner should understand the corners of the square are the furthest points from the circle.  The circle represents the maximum range of the opponent.

Watch for additional terminology…